Control techniques for physically-based animation.
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Control techniques for physically-based animation. by Michiel Van de Panne

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Published .
Written in English


Book details:

The Physical Object
Pagination167 leaves.
Number of Pages167
ID Numbers
Open LibraryOL16535659M
ISBN 100315928344

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• Physically-based animation – Using Newton Physics to simulate events – Applicable to human animation • Methods based on – Forward dynamics – Inverse dynamics • Forward dynamics – need to decide torque – PD control. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer. The book is a fast-read and is especially informative for teenagers / amateurs who know nothing about animation and get a structured overview of the various stages of animation. Readers who are interested in techniques or improving their program-specific skills will Reviews: